Wall ===== .. image:: images/wall.png Image put on the side in basic shape. Wall can have floors, background and particles Description of properties -------------------------- .. image:: images/wall-description.png * *Green* - texture (background) * *Blue* - top floor * *Red* - middle floor * *Bottom* - bottom floor Properties ----------- .. css:property:: texture :type: TEXTURE-SELECTOR :default: null Link to texture as background .. css:property:: padding :type: INTEGER :default: 0 Padding between middle floors. .. css:property:: middle :type: FLOOR-SELECTOR :default: null Link to floor selector. .. css:property:: top :type: FLOOR-SELECTOR :default: null Link with floor selector and render only on top of wall. It ignores paddings and align. .. css:property:: bottom :type: FLOOR-SELECTOR :default: null Link with floor selector and render only on bottom of wall. It ignores paddings and align. .. css:property:: points-texture :type: TEXTURE-SELECTOR :default: null If it is set, then draw randomically particles (with this texture) on the wall. This property required *points-density*. .. css:property:: points-density :type: PERCENTAGE :default: 0% How many area should be covered relative to value. This property required *points-texture*. .. list-table:: * - .. figure:: images/wall-points-5.png :figclass: align-center points-density: 5% - .. figure:: images/wall-points-25.png :figclass: align-center points-density: 25% Examples --------- * https://pixelopolis.herokuapp.com/examples/Textures/Textures * https://pixelopolis.herokuapp.com/examples/Textures/Floor-Align * https://pixelopolis.herokuapp.com/examples/Textures/Points